-maybe a nice idea for when you expand the game: when placing too much weight in orbit around a single planet, they combine into a black hole and the blackhole eats all the is around the base sun including the base sun, creating a replacement for the that sun.
the black hole can have suns orbiting, but no planets.
a sun placed around a black hole gives a galaxy wide multiplier. (multiplying with the planets multiplier. or adding to. whatever fits best).
the black hole would be an odd way of prestiging without restarting the game, because some suns will remain after a black hole gets created somewhere.
and nowhere does the game tell players that black holes can be made.players simply have to make the mistake. realize they can now build suns etc. (i guess suns are free of cost, to prevent softlock)
-to buy the most expensive planets a player would need to create at least 1 or 2 blackholes or save up for a long long time with the starter sun. it should be more efficient to get 2 blackholes first or something. really expensive. scientific numbers required ;)
-i think the prices should go up every time you buy a planet. that would give it more of a puzzle element, rather than just randomly placing planets with no regrets. :)
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nice one.
(the later planets should be way higher price).
-maybe a nice idea for when you expand the game: when placing too much weight in orbit around a single planet, they combine into a black hole and the blackhole eats all the is around the base sun including the base sun, creating a replacement for the that sun.
the black hole can have suns orbiting, but no planets.
a sun placed around a black hole gives a galaxy wide multiplier. (multiplying with the planets multiplier. or adding to. whatever fits best).
the black hole would be an odd way of prestiging without restarting the game, because some suns will remain after a black hole gets created somewhere.
and nowhere does the game tell players that black holes can be made.players simply have to make the mistake. realize they can now build suns etc. (i guess suns are free of cost, to prevent softlock)
-to buy the most expensive planets a player would need to create at least 1 or 2 blackholes or save up for a long long time with the starter sun. it should be more efficient to get 2 blackholes first or something. really expensive. scientific numbers required ;)
-i think the prices should go up every time you buy a planet. that would give it more of a puzzle element, rather than just randomly placing planets with no regrets. :)